Historical highlights of 3D Graphics.
There are a lot of important
highlights in the field of 3D graphics along with advances in 3D graphics. A
man by the name of William Fetter, an art director at the Boeing Company
created the Boeing man in 1964. The reason why this is important is because he
was the first to create three-dimensional (3D) images of the human body using a
computer. The second highlight of 3D graphics was by Frederic Parke who created
3D human face in 1972 and Edwin Catmull created a 3D hand for the animated film
A Computer Animated Hand (1972), made
by both Frederic Parke and Edwin Catmull. The next highlight actually ties back
to the short animation A Computer
Animated Hand (1972), this highlight is the film Futureworld (1976) the first major feature film to use generated
images (CGI), which featured the 3D human face and hand by Edwin Catmull &
Frederic Parke, fun little fact is that the director of Futureworld (1976)
actually saw the short animation by Edwin Catmull & Frederic Parke and
wanted to incorporate it into his film. The fourth highlight is the usage of
many different uses of 3D for the film Star
Wars: Episode IV – A New Hope (1977), the two most renowned highlights of
3D graphics of Star Wars, was the usage of an animated wire frame graphic for
the trench run briefing scene, the second highlight of 3D graphics is the usage
of vector graphics to make the targeting display inside the fighters as seen in
the image below.
Rebel
Alliance X/Y-Wing Targeting Computer (N.A.)
The fifth highlight of 3D
graphics is the combination of live action and computer animation in the film
Tron (1982). The 3D graphics used in Tron (1982), was the first extensive use
of 15 minutes of 3D CGI, including the famous Light Cycle sequence (refer to
the 1st image below), and also very early facial animation for the
Master Control Program (refer to the 2nd image below).
Light
Cycle Scene (1982).
Master Control Program (1982).
The sixth highlight once
again coming from a film is the ground breaking computer graphics, visual
images and special effects used in Terminator 2 (1991). The reason why
Terminator 2 (1991) is used a 3D graphic highlight is because it has the first
realistic human movements on a CGI character, the T-1000 Terminator (as seen in
the image below).
T-1000
Terminator (1991).
The seventh highlight of 3D
graphics usage in history is from one of the most iconic films and probably
still the best one around even now, Jurassic
Park (1993). The film Jurassic Park
(1993) used realistic 3D dinosaurs, most of the time you can’t even tell they
are fake because of how well the film itself is put together. The eight most
iconic highlight of 3D graphics used in industries is the 3D animated film Toy Story (1995), this is important for
it is considered to be the first animated feature generated completely on
computers, and has paved the way for animation studios. The ninth highlight for
3D graphics and most conically known as the worst film made is Final Fantasy: The Spirits Within
(2001), which featured the attempt at photo realistic CGI humans. The reason why
Final Fantasy: The Spirits Within
(2001) failed and became known as a negative due to many reasons, but one of
them is because it causes the human mind to look at the characters as if they
are re-animated corpses. The last historical highlight of 3D graphics usage is
an iconic film; Lord of the Rings: Two
Towers (2002), the reason why is because of the creation of the character
Gollum. The character Gollum was created by using photo realistic motion
capture, and this was also the first time photo realistic motion capture was
used for film. Due to the success of motion capture and how realistic one can
make 3D characters look through the combination of motion capture and 3D animators
it is still used heavily in the film and video game industry.
3D Modeller/ Concept artist that inspire me.
One particular artist whom I
didn’t pay much attention to in 2011 on deviant art turned out to be actually
the only 3D modeller/ concept artist that I know out of my head that inspires
me, that artist’s name is Alexey Pyatov, whom goes by the artist name of
KaranaK. The piece of work that inspired me was the video game Star Conflict published
by Gaijin Entertainment (2014), a futuristic sci-fi spaceship battle game.
Alexey’s role in this was that he was hired as a concept artist to create the
concept art for several various ships, such as the “Maelstrom” aircraft carrier
dreadnought, the strike fighter “Maned wolf”, medium fighter “Cougar”, heavy assault
fighter/ gunship “Stegosaurus” and medium fighter “Lion MK2”, along with
various other spacecraft/ spaceship concept work for Star Conflict. Some
examples of his work that I’ve mentioned are shown in the images below.
Maelstrom
(2012).
Maned Wolf (2013).
Cougar
(2013).
Stegosaurus
(2012).
Lion
MK2 (2012)
I’ve always been very
impressed by his design of the ships as well as the technicality that is
incorporated in all of his mechanical artworks. Alexey is currently still
working on making vehicles and weaponry as a concept artist and 3D modeller,
and recently I have discovered another piece of concept art that I absolutely
love, as it incorporates a massive amount of more detail compared to his older
works, showing that over the years he has been improving quite heavily. Again
one of his older work, but heavily impressive is the piece of concept art that
I absolutely love, the butcher class heavy gunship CS-35M, as seen in the image
below.
Butcher
Class Heavy Gun-ship (2014).
References:
Arnold, B. (Producer) &
Lasseter, J. (Director/ Writer). (1995) Toy
Story [Motion picture]. Burbank: CA. Walt Disney Pictures.
Arkoff, S. (Producer) &
Heffron, R. (Director). (1976). Futureworld
[Motion picture]. Los Angeles, CA: American International Pictures.
Catmull, E. (Producer/
Director) & Parke, F. (Producer/ Director). (1972). A computer animated hand [DVD]. University of Utah, UT: Author.
Cameron, J. (Producer/
Director) & Wisher, W. (Writer). (1991). Terminator 2: Judgement Day [Motion picture]. Culver City: CA.
TriStar Pictures.
Fetter, W. (1964). Boeing man
[Image]. Retrieved from http://courses.washington.edu/eatreun/html/history/h_nw.html
Pyatov, A. (2012). Lion MK2
[Image]. Retrieved from http://karanak.deviantart.com/art/Lion-MK2-279522713
Pyatov, A. (2012). Maelstrom
[Image]. Retrieved from http://karanak.deviantart.com/art/Maelstrom-290609062
Pyatov, A. (2012).
Stegosaurus [Image]. Retrieved from http://karanak.deviantart.com/art/Stegosaurus-277734014
Pyatov, A. (2013). Cougar
[Image]. Retrieved from http://karanak.deviantart.com/art/Cougar-389146781
Pyatov, A. (2013). Maned wolf
[Image]. Retrieved from http://karanak.deviantart.com/art/Maned-wolf-389409256
Pyatov, A. (2014). Butcher
Class Heavy Gun-ship [Image]. Retrieved from https://www.artstation.com/artwork/8wdqw
Pyxurz. (N.A.). T-1000
Terminator [Image]. Retrieved from http://pyxurz.blogspot.com.au/2014/12/terminator-2-judgment-day-page-6-of-14.html
Sakaguchi, H. (Director)
& Reinert, A. (Writer). (2001). Final
Fantasy: The Spirits Within [Motion picture]. Honolulu: Hawaii. Square
Pictures.
Spielberg, S. (Producer)
& Crichton, M. (Writer) (1993). Jurassic
Park [Motion picture]. Universal City: CA. Universal Studios.
StarGem Inc. (2014). Star
Conflict [PC]. Moscow: Gaijin Entertainment.
Suide, C. (2015). Master
Control Program [Image]. Retrieved from http://www.scifimoviepage.com/sci-fi-nerd-freaky-friday-tron-the-quiet-revolution/
Varyag, J. (N.A.). Rebel
Alliance X/Y-Wing Targeting System [Image]. Retrieved from https://au.pinterest.com/pin/248612841904957196/